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- SWORD ART ONLINE FATAL BULLET LATEST TO BEAT KIRITO MODE PC
- SWORD ART ONLINE FATAL BULLET LATEST TO BEAT KIRITO MODE PSP
This is nearly the double of voiced lines in the previous console game, Hollow Realization, which had around “8000 words” from Kirito voiced.
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Next up in the interview, Producer Yousuke Futami revealed Yoshitsugu Matsuoka, Kirito’s seiyuu, has around “15,000 words” voiced in Alicization Lycoris. All the games since then similarly have original stories rewriting events from the novel.
SWORD ART ONLINE FATAL BULLET LATEST TO BEAT KIRITO MODE PSP
In 2013, the very first SAO game adaptation, Sword Art Online: Infinity Moment on PSP (and its enhanced version Hollow Fragment on PS Vita), had an original story where instead of following the events of the very first SAO light novel volume, Aincrad would continue from floor 75 to floor 100. Producer Futami further explained in the interview what he means by that. Similarly to this title, Yousuke Futami believes that Sword Art Online: Alicization Lycoris might be the end of Kirito’s original game story. In Japan, this part of the anime is named Sword Art Online: Alicization War of Underworld -The Last Season. The final part of the anime, Sword Art Online: Alicization War of Underworld Part 2 will start airing in Japan July 11. It’s more like a “Civilization Simulation”, and the Alicization arc is heavily story-driven.Īs you already know, SAO Alicization arc is currently getting an anime adaptation. Because the worlds of SAO, ALO and GGO are all games in the novel, but the world where Alicization takes place, Underworld, isn’t. Likewise, Reki Kawahara thought it’d be definitely impossible to make a game adaptation of the Alicization arc. But then it happened with Sword Art Online: Fatal Bullet. Reki Kawahara said he initially thought Gun Gale Online could never get adapted into an actual game, with its systems like Bullet Lines and Bullet Circles. The initial development phase was quite hard, as adapting Alicization into a game was quite difficult. The development of Sword Art Online: Alicization Lycoris started around 4 years ago in 2016. The story behind the development of Sword Art Online: Alicization Lycoris Note that this contains spoilers of the Alicization arc. Here’s a translated summary of the interview with the main subjects brought up. In particular, multiple parts through the interview and comments from Producer Futami hint that future SAO games might not necessarily feature Kirito as the protagonist: Instead of being able to make your own avatar but still follow a story specifically written with Kirito in mind, it seems future games could be closer to what SAO Fatal Bullet did (outside of Kirito Mode). The interview is with SAO author Reki Kawahara, SAO Editor Kazuma Miki, and SAO console games Producer Yousuke Futami.
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SWORD ART ONLINE FATAL BULLET LATEST TO BEAT KIRITO MODE PC
Dengeki Online published an interview focusing on the upcoming PS4, Xbox One, and PC JRPG Sword Art Online: Alicization Lycoris.